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-rw-r--r--src/fb/chfb.cpp25
-rw-r--r--src/fb/chfb.h26
-rw-r--r--src/fb/fb.h20
-rw-r--r--src/fb/pixfb.cpp34
-rw-r--r--src/fb/pixfb.h26
5 files changed, 55 insertions, 76 deletions
diff --git a/src/fb/chfb.cpp b/src/fb/chfb.cpp
index 029d619..cfd7635 100644
--- a/src/fb/chfb.cpp
+++ b/src/fb/chfb.cpp
@@ -4,6 +4,7 @@
#include "o3d/vertex_data.h"
using namespace engine::fb;
+using engine::math::Vector3, engine::o3d::VertexData;
CharacterFrameBuffer::CharacterFrameBuffer(unsigned int w, unsigned int h) {
resize(w, h);
@@ -16,29 +17,15 @@ void CharacterFrameBuffer::resize(unsigned int w, unsigned int h) {
clear();
}
-unsigned int CharacterFrameBuffer::width() const {
- return w;
-}
-
-unsigned int CharacterFrameBuffer::height() const {
- return h;
-}
-
-const char* CharacterFrameBuffer::chars() const {
- return chars_vector.data();
-}
-
void CharacterFrameBuffer::clear() {
std::fill(chars_vector.begin(), chars_vector.end(), ' ');
}
-void CharacterFrameBuffer::draw_point(int x, int y, engine::math::Vector3 loc, const engine::o3d::VertexData& vd) {
+void CharacterFrameBuffer::draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const engine::math::Vector3& normal) {
+ (void) x;
+ (void) y;
(void) loc;
(void) vd;
- chars_vector[x + y * w] = face_char(0);
-}
-
-char CharacterFrameBuffer::face_char(int face_ind) const {
- int n = 1 + face_ind / 2;
- return (n < 10 ? '0' : 'A' - 10) + n;
+ (void) normal;
+ chars_vector[x + y * w] = 'A';
}
diff --git a/src/fb/chfb.h b/src/fb/chfb.h
index 280f6d8..7c786fc 100644
--- a/src/fb/chfb.h
+++ b/src/fb/chfb.h
@@ -2,25 +2,35 @@
#define FB_CHFB_H
#include <vector>
-#include "fb/fb.h"
+#include "math/vector.h"
+#include "o3d/vertex_data.h"
namespace engine::fb {
-class CharacterFrameBuffer : public FrameBuffer {
+using engine::math::Vector3, engine::o3d::VertexData;
+
+class CharacterFrameBuffer {
public:
CharacterFrameBuffer(unsigned int w, unsigned int h);
void resize(unsigned int w, unsigned int h);
- unsigned int width() const;
- unsigned int height() const;
- const char* chars() const;
void clear();
- void draw_point(int x, int y, engine::math::Vector3 loc, const engine::o3d::VertexData& vd);
+ void draw_point(int x, int y, const engine::math::Vector3& loc, const engine::o3d::VertexData& vd, const engine::math::Vector3& normal);
+
+ constexpr unsigned int width() const & {
+ return w;
+ }
+
+ constexpr unsigned int height() const & {
+ return h;
+ }
+
+ constexpr const char* chars() const & {
+ return chars_vector.data();
+ }
private:
unsigned int w, h;
std::vector<char> chars_vector;
-
- char face_char(int face_inf) const;
};
}
diff --git a/src/fb/fb.h b/src/fb/fb.h
deleted file mode 100644
index 04b13ee..0000000
--- a/src/fb/fb.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#ifndef FB_FB_H
-#define FB_FB_H
-
-#include "math/vector.h"
-#include "o3d/vertex_data.h"
-
-namespace engine::fb {
-
-class FrameBuffer {
- public:
- virtual void resize(unsigned int w, unsigned int h) = 0;
- virtual unsigned int width() const = 0;
- virtual unsigned int height() const = 0;
- virtual void clear() = 0;
- virtual void draw_point(int x, int y, engine::math::Vector3 loc, const engine::o3d::VertexData& vd) = 0;
-};
-
-}
-
-#endif // FB_FB_H
diff --git a/src/fb/pixfb.cpp b/src/fb/pixfb.cpp
index 10f2d02..a8d6bee 100644
--- a/src/fb/pixfb.cpp
+++ b/src/fb/pixfb.cpp
@@ -2,9 +2,11 @@
#include <cstdint>
#include <algorithm>
#include "math/vector.h"
+#include "math/quat.h"
#include "o3d/vertex_data.h"
using namespace engine::fb;
+using engine::math::Vector3, engine::o3d::VertexData;
PixelFrameBuffer::PixelFrameBuffer(unsigned int w, unsigned int h) {
resize(w, h);
@@ -17,30 +19,20 @@ void PixelFrameBuffer::resize(unsigned int w, unsigned int h) {
clear();
}
-unsigned int PixelFrameBuffer::width() const {
- return w;
-}
-
-unsigned int PixelFrameBuffer::height() const {
- return h;
-}
-
-const uint32_t* PixelFrameBuffer::pixels() const {
- return pixels_vector.data();
-}
-
void PixelFrameBuffer::clear() {
std::fill(pixels_vector.begin(), pixels_vector.end(), 0x000000FF);
}
-void PixelFrameBuffer::draw_point(int x, int y, engine::math::Vector3 loc, const engine::o3d::VertexData& vd) {
- (void) loc;
- int ir = ((int) (((float) ((int) (vd.tx * 10.f))) * 25.5f));
- int ig = ((int) (((float) ((int) (vd.ty * 10.f))) * 25.5f));
- pixels_vector[x + y * w] = (ir << 24) | (ig << 16) | 0xFFFF;
-}
+extern engine::math::Quaternion camera_quat;
-uint32_t PixelFrameBuffer::face_color(int face_ind) const {
- int n = face_ind / 2;
- return ((n % 2 ? 0xFF000000 : 0x55000000) >> ((n % 6) / 2 * 8)) | 0xFF;
+void PixelFrameBuffer::draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const Vector3& normal) {
+ (void) loc;
+ (void) vd;
+ // int ir = ((int) (((float) ((int) (vd.tx * 10.f))) * 25.5f));
+ // int ig = ((int) (((float) ((int) (vd.ty * 10.f))) * 25.5f));
+ // pixels_vector[x + y * w] = (ir << 24) | (ig << 16) | 0xFFFF;
+ auto v = normal.rot(camera_quat.conjugate());
+ float light = .1f + (v.z < 0.f ? 0.f : v.z) * .9f;
+ std::uint32_t c = (int) (light * 255.f);
+ pixels_vector[x + y * w] = c << 24 | c << 16 | c << 8 | 0xff;
}
diff --git a/src/fb/pixfb.h b/src/fb/pixfb.h
index 84bce2c..81a7ac3 100644
--- a/src/fb/pixfb.h
+++ b/src/fb/pixfb.h
@@ -3,26 +3,36 @@
#include <vector>
#include <cstdint>
-#include "fb/fb.h"
+#include "math/vector.h"
+#include "o3d/vertex_data.h"
namespace engine::fb {
-class PixelFrameBuffer : public FrameBuffer {
+using engine::math::Vector3, engine::o3d::VertexData;
+
+class PixelFrameBuffer {
public:
PixelFrameBuffer(unsigned int w, unsigned int h);
void resize(unsigned int w, unsigned int h);
- unsigned int width() const;
- unsigned int height() const;
- const uint32_t* pixels() const;
void clear();
- void draw_point(int x, int y, engine::math::Vector3 loc, const engine::o3d::VertexData& vd);
+ void draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const Vector3& normal);
+
+ constexpr unsigned int width() const & {
+ return w;
+ }
+
+ constexpr unsigned int height() const & {
+ return h;
+ }
+
+ constexpr const uint32_t* pixels() const & {
+ return pixels_vector.data();
+ }
private:
unsigned int w, h;
std::vector<uint32_t> pixels_vector;
int face_ind;
-
- uint32_t face_color(int face_ind) const;
};
}