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-rw-r--r--src/fb/chfb.cpp7
-rw-r--r--src/fb/chfb.hpp5
-rw-r--r--src/fb/pixfb.cpp9
-rw-r--r--src/fb/pixfb.hpp5
4 files changed, 11 insertions, 15 deletions
diff --git a/src/fb/chfb.cpp b/src/fb/chfb.cpp
index 9f293ed..7341015 100644
--- a/src/fb/chfb.cpp
+++ b/src/fb/chfb.cpp
@@ -8,6 +8,7 @@
using namespace engine::fb;
using
+ engine::math::Vector2,
engine::math::Vector3,
engine::o3d::VertexData,
engine::o3d::Camera;
@@ -31,10 +32,8 @@ void CharacterFrameBuffer::clear() {
char brightness_chars[] = " `.-':_,^=;><+!rc*/z?sLTv)J7(|Fi{C}fI31tlu[neoZ5Yxjya]2ESwqkP6h9d4VpOGbUAKXHm8RD#$Bg0MNWQ%&@";
extern Camera* camera;
-void CharacterFrameBuffer::draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const Vector3& normal) {
- (void) loc;
- (void) vd;
- auto v = normal.rot(camera->transform.rot.conjugate());
+void CharacterFrameBuffer::draw_point(int x, int y, const Vector3& /* loc */, const Vector3& normal, const Vector2& /* uv */, const VertexData& /* vd */) {
+ auto v = camera->transform.rot.conjugate().rot(normal).normalize();
float light = .1f + (v.z < 0.f ? 0.f : v.z) * .9f;
std::uint32_t c = (int) (light * static_cast<float>(sizeof(brightness_chars) - 1));
chars_vector[x + y * w] = brightness_chars[c];
diff --git a/src/fb/chfb.hpp b/src/fb/chfb.hpp
index 7f6857b..1748abf 100644
--- a/src/fb/chfb.hpp
+++ b/src/fb/chfb.hpp
@@ -7,14 +7,13 @@
namespace engine::fb {
-using engine::math::Vector3, engine::o3d::VertexData;
-
class CharacterFrameBuffer {
public:
CharacterFrameBuffer(unsigned int w, unsigned int h);
void resize(unsigned int w, unsigned int h);
void clear();
- void draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const Vector3& normal);
+ void draw_point(int x, int y, const engine::math::Vector3& loc,
+ const engine::math::Vector3& normal, const engine::math::Vector2& uv, const engine::o3d::VertexData& vd);
constexpr unsigned int width() const & {
return w;
diff --git a/src/fb/pixfb.cpp b/src/fb/pixfb.cpp
index b38ec30..c629adb 100644
--- a/src/fb/pixfb.cpp
+++ b/src/fb/pixfb.cpp
@@ -8,6 +8,7 @@
using namespace engine::fb;
using
+ engine::math::Vector2,
engine::math::Vector3,
engine::o3d::VertexData,
engine::o3d::Camera;
@@ -29,17 +30,15 @@ void PixelFrameBuffer::clear() {
extern Camera* camera;
-void PixelFrameBuffer::draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const Vector3& normal) {
- (void) loc;
- (void) vd;
+void PixelFrameBuffer::draw_point(int x, int y, const Vector3& /* loc */, const Vector3& normal, const Vector2& /* uv */, const VertexData& vd) {
auto u = vd.world_loc - camera->transform.loc;
float u_len_sq = u.length_squared();
u = u.normalize();
- float attenuation = Vector3(0.f, 0.f, -1.f).rot(camera->transform.rot).dot(u);
+ float attenuation = camera->transform.rot.rot({ 0.f, 0.f, -1.f }).dot(u);
if (attenuation < .7f) attenuation = 0.f;
else if (attenuation > .8f) attenuation = 1.f;
else attenuation = (attenuation - .7f) / .1f;
- float light = -normal.dot(u) / u_len_sq;
+ float light = -normal.normalize().dot(u) / u_len_sq;
if (light < 0.f) light = 0.f;
float final_light = .003f + light * attenuation * .8f * .997f;
if (final_light > 1.f) final_light = 1.f;
diff --git a/src/fb/pixfb.hpp b/src/fb/pixfb.hpp
index 92fa604..954f6e1 100644
--- a/src/fb/pixfb.hpp
+++ b/src/fb/pixfb.hpp
@@ -8,14 +8,13 @@
namespace engine::fb {
-using engine::math::Vector3, engine::o3d::VertexData;
-
class PixelFrameBuffer {
public:
PixelFrameBuffer(unsigned int w, unsigned int h);
void resize(unsigned int w, unsigned int h);
void clear();
- void draw_point(int x, int y, const Vector3& loc, const VertexData& vd, const Vector3& normal);
+ void draw_point(int x, int y, const engine::math::Vector3& loc,
+ const engine::math::Vector3& normal, const engine::math::Vector2& uv, const engine::o3d::VertexData& vd);
constexpr unsigned int width() const & {
return w;