diff options
Diffstat (limited to 'src/o3d')
-rw-r--r-- | src/o3d/deriv_vertex.cpp | 6 | ||||
-rw-r--r-- | src/o3d/deriv_vertex.h | 8 | ||||
-rw-r--r-- | src/o3d/mesh.cpp | 28 | ||||
-rw-r--r-- | src/o3d/mesh.h | 15 | ||||
-rw-r--r-- | src/o3d/tri.cpp | 10 | ||||
-rw-r--r-- | src/o3d/tri.h | 21 | ||||
-rw-r--r-- | src/o3d/tri_deriv.cpp | 138 | ||||
-rw-r--r-- | src/o3d/tri_deriv.h | 22 | ||||
-rw-r--r-- | src/o3d/vertex.cpp | 9 | ||||
-rw-r--r-- | src/o3d/vertex.h | 16 |
10 files changed, 141 insertions, 132 deletions
diff --git a/src/o3d/deriv_vertex.cpp b/src/o3d/deriv_vertex.cpp index dcb2bff..7123b1c 100644 --- a/src/o3d/deriv_vertex.cpp +++ b/src/o3d/deriv_vertex.cpp @@ -3,9 +3,9 @@ using namespace engine::o3d; -DerivedVertex4::DerivedVertex4(engine::math::Vector4 point, float b0, float b1) : point{point}, b0{b0}, b1{b1} { +DerivedVertex::DerivedVertex(engine::math::Vector4 vertex, float b0, float b1) : vertex{vertex}, b0{b0}, b1{b1} { } -DerivedVertex4 DerivedVertex4::div_by_w() const { - return {point.div_by_w(), b0, b1}; +DerivedVertex DerivedVertex::div_by_w() const { + return {vertex.div_by_w(), b0, b1}; } diff --git a/src/o3d/deriv_vertex.h b/src/o3d/deriv_vertex.h index 8945696..7524f9b 100644 --- a/src/o3d/deriv_vertex.h +++ b/src/o3d/deriv_vertex.h @@ -5,13 +5,13 @@ namespace engine::o3d { -class DerivedVertex4 { +class DerivedVertex { public: - engine::math::Vector4 point; + engine::math::Vector4 vertex; float b0, b1; - DerivedVertex4(engine::math::Vector4 point, float b0, float b1); - DerivedVertex4 div_by_w() const; + DerivedVertex(engine::math::Vector4 vertex, float b0, float b1); + DerivedVertex div_by_w() const; }; } diff --git a/src/o3d/mesh.cpp b/src/o3d/mesh.cpp index bf60cc8..2dba328 100644 --- a/src/o3d/mesh.cpp +++ b/src/o3d/mesh.cpp @@ -1,8 +1,8 @@ #include "o3d/mesh.h" #include <vector> #include <array> +#include <cstddef> #include "math/vector.h" -#include "o3d/vertex.h" using namespace engine::o3d; @@ -32,16 +32,30 @@ using namespace engine::o3d; Mesh Mesh::plane() { return { { - { engine::math::Vector3(-1.f, 0.f, -1.f), {0.f, 0.f} }, - { engine::math::Vector3(+1.f, 0.f, -1.f), {1.f, 0.f} }, - { engine::math::Vector3(+1.f, 0.f, +1.f), {1.f, 1.f} }, - { engine::math::Vector3(-1.f, 0.f, +1.f), {0.f, 1.f} }, + {-1.f, 0.f, -1.f, 1.f}, + {+1.f, 0.f, -1.f, 1.f}, + {+1.f, 0.f, +1.f, 1.f}, + {-1.f, 0.f, +1.f, 1.f}, }, + { {0.f, 0.f, -1.f} }, { - { 0, 1, 2 }, { 2, 3, 0 }, + {0.f, 0.f}, + {1.f, 0.f}, + {1.f, 1.f}, + {0.f, 1.f}, + }, + { + {{ {{0, 0, 0}}, {{1, 0, 1}}, {{2, 0, 2}} }}, + {{ {{2, 0, 2}}, {{3, 0, 3}}, {{0, 0, 0}} }}, + {{ {{0, 0, 0}}, {{3, 0, 3}}, {{2, 0, 2}} }}, + {{ {{2, 0, 2}}, {{1, 0, 1}}, {{0, 0, 0}} }}, } }; } -Mesh::Mesh(std::vector<Vertex3> pts, std::vector<std::array<int, 3>> faces) : pts{pts}, faces{faces} { +Mesh::Mesh(std::vector<engine::math::Vector4> vertices, + std::vector<engine::math::Vector3> normals, + std::vector<VertexData> vertices_data, + std::vector<std::array<std::array<std::size_t, 3>, 3>> indices) + : vertices{vertices}, normals{normals}, vertices_data{vertices_data}, indices{indices} { } diff --git a/src/o3d/mesh.h b/src/o3d/mesh.h index 34d1e09..4aad0e4 100644 --- a/src/o3d/mesh.h +++ b/src/o3d/mesh.h @@ -4,7 +4,9 @@ #include <vector> #include <array> #include <iterator> -#include "o3d/vertex.h" +#include <cstddef> +#include "math/vector.h" +#include "o3d/vertex_data.h" namespace engine::o3d { @@ -13,10 +15,15 @@ class Mesh { // static Mesh cube(); // this function should not be in this file static Mesh plane(); // this function should not be in this file - std::vector<Vertex3> pts; - std::vector<std::array<int, 3>> faces; + std::vector<engine::math::Vector4> vertices; + std::vector<engine::math::Vector3> normals; + std::vector<VertexData> vertices_data; + std::vector<std::array<std::array<std::size_t, 3>, 3>> indices; - Mesh(std::vector<Vertex3> pts, std::vector<std::array<int, 3>> faces); + Mesh(std::vector<engine::math::Vector4> vertices, + std::vector<engine::math::Vector3> normals, + std::vector<VertexData> vertices_data, + std::vector<std::array<std::array<std::size_t, 3>, 3>> indices); }; } diff --git a/src/o3d/tri.cpp b/src/o3d/tri.cpp index 08f5e7e..73410bf 100644 --- a/src/o3d/tri.cpp +++ b/src/o3d/tri.cpp @@ -1,16 +1,16 @@ -#include "o3d/tri_vertex.h" +#include "o3d/tri.h" #include <vector> #include "math/vector.h" #include "o3d/vertex_data.h" #include "o3d/deriv_vertex.h" #include "o3d/vertex.h" -#include "o3d/tri_deriv_vertex.h" +#include "o3d/tri_deriv.h" using namespace engine::o3d; -TriangleVertex4::TriangleVertex4(Vertex4 vertex1, Vertex4 vertex2, Vertex4 vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} { +Triangle::Triangle(Vertex vertex1, Vertex vertex2, Vertex vertex3) : vertex1{vertex1}, vertex2{vertex2}, vertex3{vertex3} { } -TriangleDerivedVertex4 TriangleVertex4::to_derived() const { - return {{vertex1.point, 1.f, 0.f}, {vertex2.point, 0.f, 1.f}, {vertex3.point, 0.f, 0.f}}; +TriangleDerived Triangle::to_derived() const { + return {{vertex1.vertex, 1.f, 0.f}, {vertex2.vertex, 0.f, 1.f}, {vertex3.vertex, 0.f, 0.f}}; } diff --git a/src/o3d/tri.h b/src/o3d/tri.h index 715f649..7fa37fe 100644 --- a/src/o3d/tri.h +++ b/src/o3d/tri.h @@ -1,22 +1,23 @@ -#ifndef O3D_TRI_VERTEX_H -#define O3D_TRI_VERTEX_H +#ifndef O3D_TRI_H +#define O3D_TRI_H #include <vector> #include "o3d/vertex.h" -#include "o3d/tri_deriv_vertex.h" +#include "o3d/tri.h" +#include "o3d/tri_deriv.h" namespace engine::o3d { -class TriangleVertex4 { +class Triangle { public: - Vertex4 vertex1; - Vertex4 vertex2; - Vertex4 vertex3; + Vertex vertex1; + Vertex vertex2; + Vertex vertex3; - TriangleVertex4(Vertex4 vertex1, Vertex4 vertex2, Vertex4 vertex3); - TriangleDerivedVertex4 to_derived() const; + Triangle(Vertex vertex1, Vertex vertex2, Vertex vertex3); + TriangleDerived to_derived() const; }; } -#endif // O3D_TRI_VERTEX_H +#endif // O3D_TRI_H diff --git a/src/o3d/tri_deriv.cpp b/src/o3d/tri_deriv.cpp index 3605b51..81f60a0 100644 --- a/src/o3d/tri_deriv.cpp +++ b/src/o3d/tri_deriv.cpp @@ -1,18 +1,18 @@ -#include "o3d/tri_deriv_vertex.h" +#include "o3d/tri_deriv.h" #include <vector> #include "math/vector.h" #include "o3d/deriv_vertex.h" using namespace engine::o3d; -TriangleDerivedVertex4::TriangleDerivedVertex4(DerivedVertex4 derived_vertex1, DerivedVertex4 derived_vertex2, DerivedVertex4 derived_vertex3) +TriangleDerived::TriangleDerived(DerivedVertex derived_vertex1, DerivedVertex derived_vertex2, DerivedVertex derived_vertex3) : derived_vertex1{derived_vertex1}, derived_vertex2{derived_vertex2}, derived_vertex3{derived_vertex3} { } #define P1_OUT 1 #define P2_OUT 2 #define P3_OUT 4 -static void _perspective_crop_x(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVertex4 t, int n, float x) { +static void _perspective_crop_x(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float x) { switch (n) { case 0: tris.push_back(t); @@ -24,9 +24,9 @@ static void _perspective_crop_x(std::vector<TriangleDerivedVertex4>& tris, Trian case P1_OUT | P3_OUT: case P1_OUT | P2_OUT: { - DerivedVertex4* q1; - DerivedVertex4* q2; - DerivedVertex4* q3; + DerivedVertex* q1; + DerivedVertex* q2; + DerivedVertex* q3; switch (n) { case P1_OUT: case P2_OUT | P3_OUT: @@ -47,29 +47,29 @@ static void _perspective_crop_x(std::vector<TriangleDerivedVertex4>& tris, Trian q3 = &t.derived_vertex1; break; } - engine::math::Vector4 dq2 = q1->point - q2->point; - float fac2 = (x - q2->point.x) / dq2.x; - float r2w = 1.f / (fac2 / q1->point.w + (1.f - fac2) / q2->point.w); - float fac2_b = r2w * fac2 / q1->point.w; - DerivedVertex4 r2{ + engine::math::Vector4 dq2 = q1->vertex - q2->vertex; + float fac2 = (x - q2->vertex.x) / dq2.x; + float r2w = 1.f / (fac2 / q1->vertex.w + (1.f - fac2) / q2->vertex.w); + float fac2_b = r2w * fac2 / q1->vertex.w; + DerivedVertex r2{ { x, - q2->point.y + fac2 * dq2.y, - fac2_b * q1->point.z + (1.f - fac2_b) * q2->point.z, + q2->vertex.y + fac2 * dq2.y, + fac2_b * q1->vertex.z + (1.f - fac2_b) * q2->vertex.z, r2w }, fac2_b * q1->b0 + (1.f - fac2_b) * q2->b0, fac2_b * q1->b1 + (1.f - fac2_b) * q2->b1 }; - engine::math::Vector4 dq3 = q1->point - q3->point; - float fac3 = (x - q3->point.x) / dq3.x; - float r3w = 1.f / (fac3 / q1->point.w + (1.f - fac3) / q3->point.w); - float fac3_b = r3w * fac3 / q1->point.w; - DerivedVertex4 r3{ + engine::math::Vector4 dq3 = q1->vertex - q3->vertex; + float fac3 = (x - q3->vertex.x) / dq3.x; + float r3w = 1.f / (fac3 / q1->vertex.w + (1.f - fac3) / q3->vertex.w); + float fac3_b = r3w * fac3 / q1->vertex.w; + DerivedVertex r3{ { x, - q3->point.y + fac3 * dq3.y, - fac3_b * q1->point.z + (1.f - fac3_b) * q3->point.z, + q3->vertex.y + fac3 * dq3.y, + fac3_b * q1->vertex.z + (1.f - fac3_b) * q3->vertex.z, r3w }, fac3_b * q1->b0 + (1.f - fac3_b) * q3->b0, @@ -105,7 +105,7 @@ static void _perspective_crop_x(std::vector<TriangleDerivedVertex4>& tris, Trian } } -static void _perspective_crop_y(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVertex4 t, int n, float y) { +static void _perspective_crop_y(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float y) { switch (n) { case 0: tris.push_back(t); @@ -117,9 +117,9 @@ static void _perspective_crop_y(std::vector<TriangleDerivedVertex4>& tris, Trian case P1_OUT | P3_OUT: case P1_OUT | P2_OUT: { - DerivedVertex4* q1; - DerivedVertex4* q2; - DerivedVertex4* q3; + DerivedVertex* q1; + DerivedVertex* q2; + DerivedVertex* q3; switch (n) { case P1_OUT: case P2_OUT | P3_OUT: @@ -140,29 +140,29 @@ static void _perspective_crop_y(std::vector<TriangleDerivedVertex4>& tris, Trian q3 = &t.derived_vertex1; break; } - engine::math::Vector4 dq2 = q1->point - q2->point; - float fac2 = (y - q2->point.y) / dq2.y; - float r2w = 1.f / (fac2 / q1->point.w + (1.f - fac2) / q2->point.w); - float fac2_b = r2w * fac2 / q1->point.w; - DerivedVertex4 r2{ + engine::math::Vector4 dq2 = q1->vertex - q2->vertex; + float fac2 = (y - q2->vertex.y) / dq2.y; + float r2w = 1.f / (fac2 / q1->vertex.w + (1.f - fac2) / q2->vertex.w); + float fac2_b = r2w * fac2 / q1->vertex.w; + DerivedVertex r2{ { - q2->point.x + fac2 * dq2.x, + q2->vertex.x + fac2 * dq2.x, y, - fac2_b * q1->point.z + (1.f - fac2_b) * q2->point.z, + fac2_b * q1->vertex.z + (1.f - fac2_b) * q2->vertex.z, r2w }, fac2_b * q1->b0 + (1.f - fac2_b) * q2->b0, fac2_b * q1->b1 + (1.f - fac2_b) * q2->b1 }; - engine::math::Vector4 dq3 = q1->point - q3->point; - float fac3 = (y - q3->point.y) / dq3.y; - float r3w = 1.f / (fac3 / q1->point.w + (1.f - fac3) / q3->point.w); - float fac3_b = r3w * fac3 / q1->point.w; - DerivedVertex4 r3{ + engine::math::Vector4 dq3 = q1->vertex - q3->vertex; + float fac3 = (y - q3->vertex.y) / dq3.y; + float r3w = 1.f / (fac3 / q1->vertex.w + (1.f - fac3) / q3->vertex.w); + float fac3_b = r3w * fac3 / q1->vertex.w; + DerivedVertex r3{ { - q3->point.x + fac3 * dq3.x, + q3->vertex.x + fac3 * dq3.x, y, - fac3_b * q1->point.z + (1.f - fac3_b) * q3->point.z, + fac3_b * q1->vertex.z + (1.f - fac3_b) * q3->vertex.z, r3w }, fac3_b * q1->b0 + (1.f - fac3_b) * q3->b0, @@ -198,24 +198,24 @@ static void _perspective_crop_y(std::vector<TriangleDerivedVertex4>& tris, Trian } } -std::vector<TriangleDerivedVertex4> TriangleDerivedVertex4::perspective_crop_xy_out(float x1, float x2, float y1, float y2) const { - std::vector<TriangleDerivedVertex4> tris_final; - std::vector<TriangleDerivedVertex4> tris1; - _perspective_crop_x(tris1, *this, (derived_vertex1.point.x < x1) | ((derived_vertex2.point.x < x1) << 1) | ((derived_vertex3.point.x < x1) << 2), x1); +std::vector<TriangleDerived> TriangleDerived::perspective_crop_xy_out(float x1, float x2, float y1, float y2) const { + std::vector<TriangleDerived> tris_final; + std::vector<TriangleDerived> tris1; + _perspective_crop_x(tris1, *this, (derived_vertex1.vertex.x < x1) | ((derived_vertex2.vertex.x < x1) << 1) | ((derived_vertex3.vertex.x < x1) << 2), x1); for (auto t1 : tris1) { - std::vector<TriangleDerivedVertex4> tris2; - _perspective_crop_x(tris2, t1, (t1.derived_vertex1.point.x > x2) | ((t1.derived_vertex2.point.x > x2) << 1) | ((t1.derived_vertex3.point.x > x2) << 2), x2); + std::vector<TriangleDerived> tris2; + _perspective_crop_x(tris2, t1, (t1.derived_vertex1.vertex.x > x2) | ((t1.derived_vertex2.vertex.x > x2) << 1) | ((t1.derived_vertex3.vertex.x > x2) << 2), x2); for (auto t2 : tris2) { - std::vector<TriangleDerivedVertex4> tris3; - _perspective_crop_y(tris3, t2, (t2.derived_vertex1.point.y < y1) | ((t2.derived_vertex2.point.y < y1) << 1) | ((t2.derived_vertex3.point.y < y1) << 2), y1); + std::vector<TriangleDerived> tris3; + _perspective_crop_y(tris3, t2, (t2.derived_vertex1.vertex.y < y1) | ((t2.derived_vertex2.vertex.y < y1) << 1) | ((t2.derived_vertex3.vertex.y < y1) << 2), y1); for (auto t3 : tris3) - _perspective_crop_y(tris_final, t3, (t3.derived_vertex1.point.y > y2) | ((t3.derived_vertex2.point.y > y2) << 1) | ((t3.derived_vertex3.point.y > y2) << 2), y2); + _perspective_crop_y(tris_final, t3, (t3.derived_vertex1.vertex.y > y2) | ((t3.derived_vertex2.vertex.y > y2) << 1) | ((t3.derived_vertex3.vertex.y > y2) << 2), y2); } } return tris_final; } -static void _crop_z(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVertex4 t, int n, float z) { +static void _crop_z(std::vector<TriangleDerived>& tris, TriangleDerived t, int n, float z) { switch (n) { case 0: tris.push_back(t); @@ -227,9 +227,9 @@ static void _crop_z(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVe case P1_OUT | P3_OUT: case P1_OUT | P2_OUT: { - DerivedVertex4* q1; - DerivedVertex4* q2; - DerivedVertex4* q3; + DerivedVertex* q1; + DerivedVertex* q2; + DerivedVertex* q3; switch (n) { case P1_OUT: case P2_OUT | P3_OUT: @@ -250,26 +250,26 @@ static void _crop_z(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVe q3 = &t.derived_vertex1; break; } - engine::math::Vector4 dq2 = q1->point - q2->point; - float fac2 = (z - q2->point.z) / dq2.z; - DerivedVertex4 r2{ + engine::math::Vector4 dq2 = q1->vertex - q2->vertex; + float fac2 = (z - q2->vertex.z) / dq2.z; + DerivedVertex r2{ { - q2->point.x + fac2 * dq2.x, - q2->point.y + fac2 * dq2.y, + q2->vertex.x + fac2 * dq2.x, + q2->vertex.y + fac2 * dq2.y, z, - q2->point.w + fac2 * dq2.w + q2->vertex.w + fac2 * dq2.w }, fac2 * q1->b0 + (1.f - fac2) * q2->b0, fac2 * q1->b1 + (1.f - fac2) * q2->b1 }; - engine::math::Vector4 dq3 = q1->point - q3->point; - float fac3 = (z - q3->point.z) / dq3.z; - DerivedVertex4 r3{ + engine::math::Vector4 dq3 = q1->vertex - q3->vertex; + float fac3 = (z - q3->vertex.z) / dq3.z; + DerivedVertex r3{ { - q3->point.x + fac3 * dq3.x, - q3->point.y + fac3 * dq3.y, + q3->vertex.x + fac3 * dq3.x, + q3->vertex.y + fac3 * dq3.y, z, - q3->point.w + fac3 * dq3.w + q3->vertex.w + fac3 * dq3.w }, fac3 * q1->b0 + (1.f - fac3) * q3->b0, fac3 * q1->b1 + (1.f - fac3) * q3->b1 @@ -304,18 +304,18 @@ static void _crop_z(std::vector<TriangleDerivedVertex4>& tris, TriangleDerivedVe } } -std::vector<TriangleDerivedVertex4> TriangleDerivedVertex4::crop_z_out(float z1, float z2) const { - std::vector<TriangleDerivedVertex4> tris; - _crop_z(tris, *this, (derived_vertex1.point.z < z1) | ((derived_vertex2.point.z < z1) << 1) | ((derived_vertex3.point.z < z1) << 2), z1); - std::vector<TriangleDerivedVertex4> tris2; +std::vector<TriangleDerived> TriangleDerived::crop_z_out(float z1, float z2) const { + std::vector<TriangleDerived> tris; + _crop_z(tris, *this, (derived_vertex1.vertex.z < z1) | ((derived_vertex2.vertex.z < z1) << 1) | ((derived_vertex3.vertex.z < z1) << 2), z1); + std::vector<TriangleDerived> tris2; for (auto t : tris) - _crop_z(tris2, t, (t.derived_vertex1.point.z > z2) | ((t.derived_vertex2.point.z > z2) << 1) | ((t.derived_vertex3.point.z > z2) << 2), z2); + _crop_z(tris2, t, (t.derived_vertex1.vertex.z > z2) | ((t.derived_vertex2.vertex.z > z2) << 1) | ((t.derived_vertex3.vertex.z > z2) << 2), z2); return tris2; } #undef P1_OUT #undef P2_OUT #undef P3_OUT -TriangleDerivedVertex4 TriangleDerivedVertex4::div_by_w() const { +TriangleDerived TriangleDerived::div_by_w() const { return {derived_vertex1.div_by_w(), derived_vertex2.div_by_w(), derived_vertex3.div_by_w()}; } diff --git a/src/o3d/tri_deriv.h b/src/o3d/tri_deriv.h index 41ed4dc..201539b 100644 --- a/src/o3d/tri_deriv.h +++ b/src/o3d/tri_deriv.h @@ -1,5 +1,5 @@ -#ifndef O3D_TRI_DERIV_VERTEX_H -#define O3D_TRI_DERIV_VERTEX_H +#ifndef O3D_TRI_VERTEX_H +#define O3D_TRI_VERTEX_H #include <vector> #include "o3d/vertex.h" @@ -7,18 +7,18 @@ namespace engine::o3d { -class TriangleDerivedVertex4 { +class TriangleDerived { public: - DerivedVertex4 derived_vertex1; - DerivedVertex4 derived_vertex2; - DerivedVertex4 derived_vertex3; + DerivedVertex derived_vertex1; + DerivedVertex derived_vertex2; + DerivedVertex derived_vertex3; - TriangleDerivedVertex4(DerivedVertex4 derived_vertex1, DerivedVertex4 derived_vertex2, DerivedVertex4 derived_vertex3); - std::vector<TriangleDerivedVertex4> perspective_crop_xy_out(float x1, float x2, float y1, float y2) const; - std::vector<TriangleDerivedVertex4> crop_z_out(float z1, float z2) const; - TriangleDerivedVertex4 div_by_w() const; + TriangleDerived(DerivedVertex derived_vertex1, DerivedVertex derived_vertex2, DerivedVertex derived_vertex3); + std::vector<TriangleDerived> perspective_crop_xy_out(float x1, float x2, float y1, float y2) const; + std::vector<TriangleDerived> crop_z_out(float z1, float z2) const; + TriangleDerived div_by_w() const; }; } -#endif // O3D_TRI_DERIV_VERTEX_H +#endif // O3D_TRI_VERTEX_H diff --git a/src/o3d/vertex.cpp b/src/o3d/vertex.cpp index ec9c05f..5845e27 100644 --- a/src/o3d/vertex.cpp +++ b/src/o3d/vertex.cpp @@ -4,11 +4,6 @@ using namespace engine::o3d; -Vertex3::Vertex3(engine::math::Vector3 point, VertexData data) : point{point}, data{data} { -} - -Vertex4::Vertex4(engine::math::Vector4 point, VertexData data) : point{point}, data{data} { -} - -Vertex4::Vertex4(Vertex3 vertex) : point{vertex.point}, data{vertex.data} { +Vertex::Vertex(engine::math::Vector4 vertex, engine::math::Vector3 normal, VertexData data) + : vertex{vertex}, normal{normal}, data{data} { } diff --git a/src/o3d/vertex.h b/src/o3d/vertex.h index b0dd195..1247fc8 100644 --- a/src/o3d/vertex.h +++ b/src/o3d/vertex.h @@ -6,21 +6,13 @@ namespace engine::o3d { -class Vertex3 { +class Vertex { public: - engine::math::Vector3 point; + engine::math::Vector4 vertex; + engine::math::Vector3 normal; VertexData data; - Vertex3(engine::math::Vector3 point, VertexData data); -}; - -class Vertex4 { - public: - engine::math::Vector4 point; - VertexData data; - - Vertex4(engine::math::Vector4 point, VertexData data); - Vertex4(Vertex3 vertex); + Vertex(engine::math::Vector4 vertex, engine::math::Vector3 normal, VertexData data); }; } |